Rumble - The Mechanized Menace
Stats
Damage
Health
Mana
Move Speed
Armor
Spell Block
Health Regen
Mana Regen
@ lvl 1
65
530
0
320
26
33
1.6
0
Stats
+3.16 / per level
+75 / per level
+3.3 / per level
+1.25 / per level
+1.05 / per level
@ lvl 18
121.88
1880
0
320
85.4
55.5
2.88
0
Recommended Items
item
item
item
item
item
item
Purchase Cost
975
4800
free riot points

Rumble Skill Information

Junkyard Titan Passive
Rumble's abilities don't cost anything but generate 20 heat. When Rumble reaches 50 heat, he is in the "Danger Zone", causing all his basic spells to have additional effects. When Rumble reaches 100 heat he overheats, silencing himself for 6 seconds to cooldown completely and causing his physical attacks to deal an additional 20 + (5 x level) + (0.35 per ability power) magic damage for the duration. While not overheated, after 4 seconds of not using his basic abilities he will start losing heat at a rate of 5 every half second, and 2.5 seconds later at a rate of 10 every half second.
Flamespitter
Rumble begins torching the area in front of him with his flamethrower, dealing 40 / 65 / 90 / 115 / 140 (+50% of ability power) magic damage per second to all units in a cone in front of him for 3 seconds. He can move, attack and use other abilities while the flamethrower is on.

While in the "Danger Zone", this spell deals 30% additional damage.
Scrap Shield
Rumble creates a shield blocking 50 / 80 / 110 / 140 / 170 (+40% of ability power) incoming damage for 2 seconds, in addition Rumble receives a 10 / 15 / 20 / 25 / 30% movement speed boost for 1 second.

While in the "Danger Zone", the shield?s strength and movement speed boost are increased by 30%.
Electro-Harpoon
Rumble shoots a taser that deals 55 / 85 / 115 / 145 / 175 (+50% of ability power) magic damage and applies a 15 / 20 / 25 / 30 / 35% slow on the enemy hit for three seconds. A second shot can be fired for no additional cost within the next three seconds. The slows from these two tasers can stack with themselves and the duration will be refreshed with the second hit.

While in the "Danger Zone", the damage and slow percentage are increased by 30%.
The Equalizer
Rumble calls down a line of rockets over the target linear location, it uses click and drag targeting. The rockets deal an initial 150 / 225 / 350 (+50% of ability power) magic damage to all enemies hit on arrival, and also leave a trail of destruction for 5 seconds that slows by 35% and deals 120 / 160 / 200 (+25% of ability power) magic damage per second to all enemies standing on the area.

This ability does not generate heat.